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Item Title:

The Essential Guide to Physics for Flash Games, Animation, and Si-Used

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Item Condition: Used
Current Time:19 Oct 17 20:40:48
Time & Date displayed is forUnited States - EDT
Auction Closes:Learn more about Instant Buy

Quantity: (10 Available)
Price per item: £37.48 ($49.77)

Postage: £8.95 ($11.88)
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Item Specifics - Books ISBN : 9781430236740
Author : Adrian Dobre Dev Ramtal
37.48 16616896 The Essential Guide to Physics for Flash Games, Animation, and Sim http://medium.snazal.com/?9781430236740 http://large.snazal.com/?9781430236740 Adrian Dobre Dev Ramtal 9781430236740 9781430236740 Me
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Title: The Essential Guide to Physics for Flash Games, Animation, and Sim

Author(s): Adrian Dobre Dev Ramtal
Publisher:
ISBN: 9781430236740
Sku Code: 9781430236740
Media > Books
The Essential Guide to Physics for Flash Games, Animation, and Simulations
Description:
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you’ll learnBasic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke   Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of ContentsIntroduction to Physics Programming Selected ActionScript 3.0 Topics Some Math Background Basic Physics Concepts The Laws Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces Restoring Forces: Springs and Oscillations Centripetal Forces: Rotational Motion Long-Range Forces Collisions Particle Systems Extended Objects Numerical Integration Schemes Other Technical Issues Simulation Projects

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