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Item Title:

The Game Animator's Guide to Maya- Michael McKinley#1

Category:

Books, Comics, Magazines

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Computing & Internet



Item Condition: New
Current Time:16 Jan 17 08:17:10
Time & Date displayed is forUnited States - EDT
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Quantity: (1 Available)
Price : £87.10 ($105.89)

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Item Specifics - Books ISBN : 0470038578
Author :
87.10 2638560 Title: The Game Animator s Guide to Maya Recommended Retail Price : 25.99 Our Price : 12.04 You Save : 13.95 (54% discount) ISBN : 0470038578 Author : Michael McKinley Publisher : Hungry Minds Inc,U.S
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Title: The Game Animator's Guide to Maya

ISBN : 0470038578
Author : Michael McKinley
Publisher : Hungry Minds Inc,U.S.
Media : Paperback
SKU MIX31-U31-D3-DUM07-55100

 

 
Brand New Book, Good Condition, Dispatched from our warehouse in the UK

Book Description&newline;&newline;The Ultimate Resource for Professional Game Animators&newline;&newline;&newline;Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.&newline;&newline;The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.&newline;&newline;The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:&newline;* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview&newline;* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors&newline;* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more&newline;* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more&newline;&newline;&newline;From the Back Cover&newline;&newline;The Ultimate Resource for Professional Game Animators &newline;&newline;&newline;&newline;Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. &newline;&newline;The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. &newline;&newline;The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find: &newline;&newline;Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview &newline;Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors &newline;Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more &newline;True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators-walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

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